GDevelop is a game engine that allows you to develop a video game without any specific development experience. While the no-code trend was quite popular this year, GDevelop has been around for a few years.
Florian Rival first started working on GDevelop as an open source side project. The first public version on GitHub was released in 2014.
With GDevelop, he wanted to make game development as accessible as possible. You can launch GDevelop from a web browser or install it on your computer. You can start from a template, modify it and try it out whenever you want.
GDevelop specifically focuses on 2D games because it is more accessible to both players and developers. When it comes to level design, you can simply drag and drop objects on the scene.
As for game design, you can check out all the game mechanics in the Events tab. Everything is described with a condition and an action – if the player is jumping, animate the character with the ‘jumping’ animation.
Over the years, GDevelop has attracted some nice statistics. There are hundreds of games on the showcase page on GDevelop’s website. Some games created in GDevelop have become quite popular. For example, Vai Juliette reached the No. 1 and No. 2 positions in the top free download charts in the Play Store and App Store in Brazil. It represents over a million downloads.
Some developers spend a lot of time working on complex games with GDevelop and release them on Steam or Itch.io. Some brands also use the engine to create promotional games and support the launch of a new product.
“My dream is that the next Among Us will be developed with GDevelop,” Florian Rival
For all these reasons, Florian Rival sets up a company around GDevelop and now works full time on the game engine. The startup recently raised a $1.4 million funding round led by Seedcamp, which also included Secretfund, Kima Ventures, Ascension, Jabre Capital Partners, The Fund and Foreword.vc. Some business angels also invested, such as Michael Pennington, Ross Sheil, Emmanuel Nataf, Will Neale and Ian Hogarth.
The team of six people iterates on the open source game engine so that it gets better and better. When it comes to monetization, GDevelop does not want to release a commercial engine. Thanks to the MIT license, game developers still own 100% of their games developed with GDevelop.
Instead, the company thinks about services that could be useful to GDevelop users. For example, GDevelop could provide a one-click export solution to release a game and monetize it.
Many mobile game developers rely on ads to generate revenue. But integrating ads into your game can be complicated. Developers could choose to integrate ads with GDevelop’s own ad feature – the startup would cut ad revenue.
Essentially, as long as GDevelop remains popular, there will be several ways to create revenue streams to support future development.