Fire Emblem Warriors: Three Hopesthe Fire Emblem: Three Houses-themed hack and slash game is damn good – wish i could enjoy it. Three Hope made a bit of a splash for its debut during February’s Nintendo Direct. Fans had seen the familiar blue-red-yellow primary color scheme and hoped that gloomy Dimitri, dear boy Claude, and Edelgard and her merry band of fascists had returned in a sequel to one of the best Nintendo Switch games in the history of the game. console . Some rolled their eyes to see Three Hope was not Three Houses 2 but the next in a long line of licensed hack and slash games.
I was not one of those fans. I like hack and slash games. I greedily have the middle handful Dynasty Warriors and Warriors Orochic spell. And since those games have taken a bit of a dip in quality (the most recent Dynasty Warriors 9 has terrible reviews), the licensed flavor of this genre has become a welcome replacement. It’s not just because they have the itch to just want to do monkey shit in a game, but also because Koei Tecmo didn’t skimp on storytelling. It would have been easy and expected for these games to be narrative light – after all, you can only get the Romance of the Three Kingdoms, and Dynasty Warriors managed to do that nine damn times. But Persona 5 Strikers functions damn close as a Persona 5 continued, and Hyrule Warriors: Age of Calamity messed with the canon of Breath of the Wild in a way that had some emotionally resonant and satisfying moments. I had high hopes for Three Hopethinking it would be the same, but it wasn’t.
One thing I really appreciated Age of Disaster and attackers was that the characters were not forced to fit into the hack and slash genre. Rather, these spin-offs were created to really feel like they fit into the world they were based on. Three Hope did something similar.
The game features the same complex class promotion system where combat units can become anything and everything. There were chores to complete, workouts to do, and food to cook, just like in Three houses, and with each activity you increased your support rank with your friends. But all those features imported to Three Hope i just wanted to play Three houses again. I would get excited to talk to Claude (dear boy again) and raise our social rank, but when it came time to fight I had a real desire for the strategic battle of Three houses That Three Hope just couldn’t comply. It wasn’t bad or boring. Three Hope‘fights try to really make it feel like fire emblem as it can, but it just wasn’t good enough.
I also didn’t really like how the game forced you to pick your house so early, scaring you away from the others. I’m not that fond of Dimitri and Edelgard… girl† But I had hoped three hopes’ story about another universe could at least help me see the appeal of the Blue Lions, Black Eagles or Ashen Wolves before I had to pick one. I didn’t get the chance. (Yeah, I know, I’d always pick the Golden Deer anyway. But I’d like to get to know the others better so I could hesitate at least a few seconds longer than I normally would.)
Three Hope is not for me. It constantly made me wish I was playing Three houses in a way attackers and Age of Calamity didn’t. It ended up being so disruptive and disappointing that I had to put the game down in favor of a few more rounds with Triangle strategy, of all games. Maybe I’m just in the mood for a strategy game that just can’t be filled with a hack and slash – as good as that hacking and slashing is.
Fire Emblem Warriors: Three Hopes is out now for the Nintendo Switch.